You get these, power ups, and boss warps by shooting specific enemies in any given level. So often times you’ll want to conserve them for taking down bosses, or mini bosses. After so many shots, or so many seconds they run out of ammo. The thing is, these armaments aren’t permanent. Time Soldiers does offer a wide variety of weapons. On the other hand, if you aren’t powered up, taking them down with a pea shooter makes things more intimidating. The saving grace are some boss warps that can skip you ahead to a boss fight. Especially since the game may send you on longer paths during certain rescues. Since you die if ANYTHING touches you, this game still isn’t an easy one. Time Soldiers only affords you two continues on the Master System. But don’t be fooled by a lower difficulty. They remind me a lot of the encounters of Alien Syndrome, though the patterns are much easier to learn than in that classic. But they’re large, and interesting sprites. They’re not nearly as difficult as the stages are. Defeating the mini boss will then either open another time machine (which look suspiciously like the portals from Stargate) where you’ll have to go to another time period or it will summon the actual boss. The game will also make you fight a mini boss if you’re in the wrong era for the current hostage you’re tracking down. But get sent there again a few stages later, and it will be a variant. So if you get sent to the Prehistoric era on stage two, it will have one version. So you’ll play the first stage, and then be sent to a new era.Įach of the eras has a few different versions, and these will vary depending on when you’re sent to that era. Often times, the game will not place you in the proper time period from the get go. Time Soldiers, places each of these hostages in a different place every time, and you have to kill a boss in order to proceed. Kill hundreds of enemies who come charging at you guns blazing.īut what makes this game stand out from almost every other game of its ilk, is the fact that it is never the same game twice. You play from a top down perspective, and do just that. Time Soldiers takes inspiration from earlier run n’ guns like Ikari Warriors, and Commando. Go kill bad guys, and blow up stuff in a sequential order, and roll the end credits. On paper, this seems pretty straightforward. So “Why couldn’t he just destroy the world with antimatter?” seems like a good question to ask.Īnyway, you have to go on a quest to rescue each of these warriors from their cells throughout history. The guy basically looks like the Anti-Monitor from The Crisis On Infinite Earths, and probably has a lot of the same powers. To do this, he traps many of the world’s best soldiers in different time periods throughout history. The setup is that in the distant future, a despotic, intergalactic Warlord decides to conquer the Earth. Once you start playing, you’ll see it lives up to the lofty promises the box advertises. It has everything a child of the 80’s was into. Before you even open the box to put the game in you’ll marvel at the artwork. Originally a twin-stick arcade shooter by ADK (The folks who gave us World Heroes), Time soldiers was ported by Sega to the Master System. PROS: A really cool take on the classic top down run n’ gun.ĬONS: Difficulty spikes, occasional collision issues. But I got a fairly compelling action title in the process. I stumbled upon a Master System cartridge I’ve rarely seen outside of conventions, and it was pretty cheap so I thought “Why not?” The box art alone was worth the price of admission. I’ve been peeking in on conferences when I can.) I was hunting for some additions to my collection. While the world was getting hyped about E3 last week (and yeah, there are some cool looking games coming down the pike.
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